(Image-Line of course recommends a couple of the built-in sound analysis tools in FL Studio.) MIDI input, via notes and control data.īecause it takes automation input, you could also chain another plug-in with more sophisticated analysis options – or other controls – into the visualization.
(Yes, automation control from the host – there are advantages to being a VST.)ģ. You can work with three forms of control:ġ. The music-reactive side is no slouch, either. Choose parameters you wish to manipulate, and control them using sound. You can begin with simple objects that you edit graphically, then add more scripted behaviors if desired. And coding and customization looks strikingly simple. Tiny scripts produce huge results – with distributable code below 64 kb, we’re back in demoscene territory. You can create your own generated visuals via the open source ZGameEditor rapid development tool. The presets may or may not draw you in, but they can be edited to produce original results. (See video.) A modest Windows PC (or Windows installation, Mac users) is all you need to run the results – it even works on XP.
ZGameEditor Visualizer takes that engine, and adds musical visualization and movie rendering, plus loads of presets. It has over 5 million downloads and an average rating of 4.6 on Google Play. Image-Line, the developer behind the Windows music tool FL Studio (popularly known as Fruity Loops) have quietly released a VST plug-in built around the powerful open source, OpenGL 3D tool ZGameEditor. The effect is somewhat reminiscent of Winamp or Windows Media Player visualizations and, although it is a very particular concept, the idea seems to have been appreciated. But then, on the other end of the spectrum is a crowd that wants that and powerful editing capabilities.įor both, this could be a compelling development. I hear it all the time – people want something that just plugs in and visualizes musical inputs.